


As we know, there was a major movement to bring the original Xenoblade Chronicles to North America, so what made Nintendo say "this seems like a no-brainer, we're just going to bring it over here immediately"?īoggs: "It's actually a game we're really interested in championing, it's something we feel is a really, really good title.

GR: Now, I'm kind of curious what the decision process was for localizing Xenoblade Chronicles X this time around. I myself have played this game probably 3 times over, and I still enjoy it. How does it feel?īoggs: "Fantastic, and it looks like it's going really, really well. While it's obvious that the house of Mario is rushing to get its teams in line for development on its upcoming NX console, there was one late 2015 release that managed to cap off the year nicely for Ninty – Xenoblade Chronicles X.Īnyone that read our review of Xenoblade Chronicles X knows that we fancy it as one of the best games on the Wii U platform, which is why it was great to have an opportunity to sit down and chat with Nintendo Treehouse's product marketing specialist Demetrius Boggs about the blockbuster RPG during the pre-show festivities at the Canadian Videogame Awards. Not part of the actual development at Monolith, Boggs went into detail about the localization process for the massive title, Xenoblade Chronicles X.

For the first time in a long time, it feels like the company rushed releases on several of its games. We sat down to chat with Nintendo Treehouse's Demetrius Boggs about Xenoblade Chronicles X, Super Smash Bros., and Nintendo's decision to localize this game.Īs many gamers are well aware, Nintendo's software offerings in 2015 were rather polarizing.
